25 Oct 2010

cobaltnine: interactive fiction 2008 descriptive icon (comp 2008)
One Eye Open, by Colin Sandel and Carolyn VanEseltine

Above the Fold - I will admit, I did skim a few of the other reviews before writing mine for this, because I wanted to verify something non-spoilery: that this game is really huge and I'm nowhere near an ending at the two hour mark. After reading reviews, especially Em Short's, I can feel assured that yes, yes it is. I was starting to get to the point where I was beginning to believe it was me - that I was becoming the slowest player in the world. But no, I think the 'randomize games' button gave me a few of the longer ones at onset.

Also, I'm writing this while on the bus. More below:

Read more... )
cobaltnine: interactive fiction 2008 descriptive icon (comp 2008)
The 12:54 to Asgard, by J Robinson Wheeler.

Today's Digression is on Trains:
There was, and there was not, and only secret government files know, but once there was a girl who took the train to work. One day, she got to the train, and two of the train cars had been gutted entirely; one was taken up by a strange magical box, and the other had nine soulless guards standing at pedestals. Then, given that the guards had removed many of the seats, the citizens crammed onto two cars where there used to be four, and arrived at work disgruntled.

And the men and women who took the 7:45 train starting taking other trains, because they were only implementing this on one set of cars, in hopes of implementing it on others, because apparently finding out if someone has a bomb while they're already on a train is logical in the Kingdom's infinite celestial wisdom. One day, the magic box, which detected sandwiches, and the guards, who didn't do much of anything, disappeared, like nothing had ever happened. The End.

Game down below: Read more... )

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