Re: violet

Date: 2008-11-19 03:33 (UTC)
I suspect simply that your game has an aesthetic that, while currently popular, is one I seriously dislike. (Not that many people do, as you've seen, and it causes some strife in my own househole w/r/t movie viewing.) I did perceive your 'darker' strain, but it felt a bit passive-aggressive to me and I resented it somewhat. Now, many people were grossed out by the horror games, so I'd really just see much of my reaction as a version of that. I am grossed out by twee and I've had bad experiences with Australians. Perhaps you are just wise enough to tap into the collective unconscious and write what you thought the people would like. Some of us are curmudgeons.

Although I do like zombies.

Unfortunately, all I could think about while playing was 'how many synonyms for 'darling' did he program in? and why?' From a more concrete standpoint, my best suggestion would be, in a general vein, that some of the puzzles would have been improved by allowing alternative solutions. I never encountered alt. solutions mentioned in other reviews, and was not going to play-through again. All in all, while the puzzles are solid, they appear solid if arranged in one way, and only one way. Personally, I found that more rewarding puzzles could be solved multiple ways (possibly with variant point-awards) and I did see similar statements echoed throughout other reviews. Not that this makes or breaks anything, as certainly some good games do not have this.
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October 2012

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