Re: violet

Date: 2008-11-19 04:48 (UTC)
From: (Anonymous)
(Jeremy Freese again.) Yeah, I painted myself into a corner with the alternative solutions issue. Violet is my first game, and the vast majority of the programming/IF-learning-curve was after the basic structure of the puzzles was already set. I had the idea to have the solutions of the puzzles all be thematically related. I decided even to have the game-story lean on this tie among solutions. Then, mostly from beta-tests, I came to appreciate other alternative solutions that would make sense. So I had to figure out ways to rationalize disallowing some solutions that would have made otherwise sense to allow. I still like the idea of thematically-connected solutions, but it involved a bigger tradeoff with gameplay than what I appreciated.
(will be screened)
(will be screened if not on Access List)
(will be screened if not on Access List)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

cobaltnine: cobaltnine name and retro-looking shapes (Default)
cobaltnine

October 2012

S M T W T F S
 123456
789 10111213
14151617181920
21222324252627
28293031   

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated 31 Jul 2025 21:43
Powered by Dreamwidth Studios