cobaltnine: interactive fiction 2008 descriptive icon (comp 2008)
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Title: Star Hunter
Author: Chris K.



So, grad school applications are done, but now I have bronchitis. This is what happens when you work in a hospital, of course; people just cough and sneeze on you without a word of apology. So I'm tired.

And so is this game.

C9-HFS-19 Scores

1. Technical: 2 of 3. In my very first attempt playing it, I created an error about six or seven moves in - I tried putting a chip 'on' the board, instead of 'in.' This seems to create an invisible, unremovable chip stuck in the board, preventing one from using the board at all. Game unplayable, but at least I figured it out before I'd done much.

2. Writing: Only a few minor grammar slips. There's no personality in this game, though. I can't examine anything that isn't specifically going to be used. Structurally, the back and forth felt like busy-work and was generally unappealing. The shreds of personality from the robots - robots! - are the only real characters I interacted with. I didn't finish the game in two hours, largely due to failing to spontaneously deciding to buy the second beacon when I was in the bazaar, requiring me to go back and forth more than even intended. It was still too much back and forth.

3. Puzzles: A bit tricky, but really just laborious.

4. Bonuses: I'm considering a -1 for the unfixable error, but the grades aren't in yet.

Summary: A tired, sparsely implemented, but huge set of rooms with no emotion. I want to feel like there's a reason for me to, ridiculously, go back and forth between worlds! when stripping the copper wire from some futuristic housing development might be more profitable. Can't I at least save a prince or something?

Final grade: 4, generously.

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October 2012

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