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Title: zork, buried chaos
Author: bloodbath (I'm going to take a wild guess and say this is a handle.)
I played this one last night, but finished up so late I fell asleep before posting. That's what the good cough syrup does. More below the cut:
C9-HFS-19 Scores
1. Technical: 2 out of 3. Hm, that's two in a row now. Been having some problems in the last few games with errors that could have been avoided with beta testing. There's a gray door error - as well as some redundancy - that makes this feel really amateurish. These are, in fact, the kind of problems which I first encountered when I first started playing around with Inform 7.
2. Writing: ZERO for setting. If negative setting points were possible, there they'd be. There's a few typos, but mostly there's not enough writing for there to be grammar. I can't wear the amulet. I can't examine anything. Verbose mode doesn't feel particularly effective. I can't break the glass wall because I can't interact with it. Oh, man. This is just sad. There's things that appear too many times, no plot, and the random teleporting and random game-ending traps make this feel like I'm playing an AGT game or something like that - two word parser and not enough bytes on the disk to put any description in.
3. Puzzles: A middling grade for having some, although, once again, as per the first game I somehow managed to get in a place without being able to do some of the puzzles as put forth by the walkthrough. Following the
4. Bonuses: -2 for insulting Zork by not implementing xyzzy or frotz and also for insulting players by making this painful throwback hackish thing.
Submitted Score: 2
Summary: A summary of this game is me throwing my hands up and downing a second dose of cough medicine to go to sleep and forget about this. (And it worked!)
Author: bloodbath (I'm going to take a wild guess and say this is a handle.)
I played this one last night, but finished up so late I fell asleep before posting. That's what the good cough syrup does. More below the cut:
C9-HFS-19 Scores
1. Technical: 2 out of 3. Hm, that's two in a row now. Been having some problems in the last few games with errors that could have been avoided with beta testing. There's a gray door error - as well as some redundancy - that makes this feel really amateurish. These are, in fact, the kind of problems which I first encountered when I first started playing around with Inform 7.
2. Writing: ZERO for setting. If negative setting points were possible, there they'd be. There's a few typos, but mostly there's not enough writing for there to be grammar. I can't wear the amulet. I can't examine anything. Verbose mode doesn't feel particularly effective. I can't break the glass wall because I can't interact with it. Oh, man. This is just sad. There's things that appear too many times, no plot, and the random teleporting and random game-ending traps make this feel like I'm playing an AGT game or something like that - two word parser and not enough bytes on the disk to put any description in.
3. Puzzles: A middling grade for having some, although, once again, as per the first game I somehow managed to get in a place without being able to do some of the puzzles as put forth by the walkthrough. Following the
4. Bonuses: -2 for insulting Zork by not implementing xyzzy or frotz and also for insulting players by making this painful throwback hackish thing.
Submitted Score: 2
Summary: A summary of this game is me throwing my hands up and downing a second dose of cough medicine to go to sleep and forget about this. (And it worked!)