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Choice of Zombies is a ChoiceScript game by Heather Albano.
I think the deciding factor in ChoiceScript games is that because many of them are so fast, especially given that these are just previews, if I replay because I want to, and I know it's only going to take me ten minutes, that's a good sign.
If I find out that the prose actually changes when I go from a character with one background ( = set of skills, which is better than 'What are your skills?') in this trailer of a full game? That's pretty awesome. The prose is, so far, among the best I've seen in an unofficial CS game.
Also, I dealt with the New England Snowpocalypse this winter, so I'm biased in favor of details like 'of course there is a shovel in your trunk.'
There was one instance of the code scrap '(tempsafelocation)' that came up, and one or two typos, but nothing to distract from play.
Final Assessment: I'd absolutely play this fully through when complete.
I think the deciding factor in ChoiceScript games is that because many of them are so fast, especially given that these are just previews, if I replay because I want to, and I know it's only going to take me ten minutes, that's a good sign.
If I find out that the prose actually changes when I go from a character with one background ( = set of skills, which is better than 'What are your skills?') in this trailer of a full game? That's pretty awesome. The prose is, so far, among the best I've seen in an unofficial CS game.
Also, I dealt with the New England Snowpocalypse this winter, so I'm biased in favor of details like 'of course there is a shovel in your trunk.'
There was one instance of the code scrap '(tempsafelocation)' that came up, and one or two typos, but nothing to distract from play.
Final Assessment: I'd absolutely play this fully through when complete.