cobaltnine: interactive fiction 2008 descriptive icon (comp 2008)
[personal profile] cobaltnine
I keep finding various names for authors for several the games: the voting page, the distro, the game itself. I'm really not sure anymore. You know what? If you're the author and you read this or any review, just comment on your entry and tell me what name you're going to use.

Comments are screened because I'm letting non-DW=members comment and that means I get spammers.

Gargoyle is a ChoiceScript game submitted to IntroComp 2011.

My first assessment is that the 'skills-building' part of CO games is tricky. I think it's more immersive if it's subtle.

The theme is a somewhat generic fantasy - why am I a gargoyle? I'm not feeling anything different - just a combination of a human magical student and a dragon. And dragons are pretty well-done in ChoiceScript right now.

Tone shifts, in part because I wanted to go in one direction and it was only partially implemented. As a result, the choices I made were not ones that made sense for the character at that time. I think in a fully-formed CO game, they then wouldn't appear. For example, extremely militaristic choices shouldn't appear if I've been pushing my character to be bookish.

In conclusion, I'm not really impressed by the implementation or the originality. Of the two games written by this author, I think Exile has more potential.

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cobaltnine

October 2012

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