tl;dr version: I had almost no internet connection in Denver. Back to the grind-stone. Probably more than one a day now, as I try to finish before comp scores have to be in.
I'm not sure what this is. It didn't make me feel, like 'Buried in Shoes' somehow did. It felt multiple kinds of dead. I'd prefer, if after the first attempt (the logical choices, the ones I'd think most of us take at the first glance if we aren't sofa-eaters and door-sitters,) it pushed you a little more on future attempts. Maybe change the dream sequence on reload; make it specific and hinty, instead of vague, especially with that ending.
I also don't know how to rate this. The fact that there were multiple, similarly morbid endings written (a bit like a href="http://beinecke.library.yale.edu/dl_crosscollex/SetsSearchExecXC.asp?srchtype=ITEM">'The Book of Accidents' made modern, or even 'Alter Ego,' the game written by a psych in the early days of computers) was kind of weird. Definitely some sort of bizarre morality tale - only there's nothing to learn. There's no right ending. It's a bloodless fearmongering, and while I did play through each ending with the walkthrough, I don't know if this is what IF is for. Even less fitting than 'Buried in Shoes,' but similarly linear and, what, trying to make me feel?
It was a good exercise in branching storylines, I guess.
I'm not sure what this is. It didn't make me feel, like 'Buried in Shoes' somehow did. It felt multiple kinds of dead. I'd prefer, if after the first attempt (the logical choices, the ones I'd think most of us take at the first glance if we aren't sofa-eaters and door-sitters,) it pushed you a little more on future attempts. Maybe change the dream sequence on reload; make it specific and hinty, instead of vague, especially with that ending.
I also don't know how to rate this. The fact that there were multiple, similarly morbid endings written (a bit like a href="http://beinecke.library.yale.edu/dl_crosscollex/SetsSearchExecXC.asp?srchtype=ITEM">'The Book of Accidents' made modern, or even 'Alter Ego,' the game written by a psych in the early days of computers) was kind of weird. Definitely some sort of bizarre morality tale - only there's nothing to learn. There's no right ending. It's a bloodless fearmongering, and while I did play through each ending with the walkthrough, I don't know if this is what IF is for. Even less fitting than 'Buried in Shoes,' but similarly linear and, what, trying to make me feel?
It was a good exercise in branching storylines, I guess.